Wednesday, 14 August 2013

Why boolean condition in if statement of OpenGL should be avoid?

Why boolean condition in if statement of OpenGL should be avoid?

I am a newbie in OpenGL, I have a question and must answer to my leader:
"Why bool expressions like the one used in the above example should be
avoided in if and if-else conditional statements". I must answer it
tomorrow but I don't have any clue, any one can help me, Thanks!

No comments:

Post a Comment